Over the past couple of months, I've started a company, Granite Interactive, because I see a great opportunity to use game engines as a platform for developing not just games, but interactive applications to meet a variety of needs outside the field of gaming.
At Granite, I work on contract to build custom applications to suit client specifications across any platform (PC/Mac, mobile, web). Beyond the fields of entertainment and gaming, many companies aren't aware of the potential of interactivity to drastically enhance their content.
Some examples of uses for custom applications that Granite Interactive can build:
- Live simulations controlled by the user, adjusting settings to see real time visual feedback
- Instructional guides where the user has to follow steps to learn by doing (i.e. assembly)
- Educational demonstrations, where the user must click around to queue events and learn more
- Advertisement and visualization of a product, showcasing features as prompted by the user
There is a huge advantage to working with an engine to produce these applications, as it allows the process to be streamlined by working off of the same framework and already established feature set with each new project. Working with major game engines also makes deploying to a vast variety of platforms effortless, ensuring a very quick and problem-free delivery of applications to clients.
Contact me at firstname.lastname@example.org if you are interested in how Granite Interactive can serve your needs!